AI Insights · Timothy · January 2022
Top 5 Boat Games in New Zealand Q4 2021: Unified Platform Performance
Discover the performance trends of the top 5 boat games in New Zealand during Q4 2021, highlighting weekly downloads, revenue, and active users.
In Q4 2021, the top 5 boat games in New Zealand showcased diverse performance trends across weekly downloads, revenue, and active users. Here's an overview of how these apps fared on a unified platform, combining data from both iOS and Android.
Flippy Race from Ketchapp saw a notable fluctuation in weekly revenue, peaking at around $50 in late September and ending the quarter at approximately $39. Weekly downloads showed a consistent pattern, with a high of 406 in early October and a smaller surge to 258 in the final week of December. Active users experienced a slight decline from 1.5K in late September to 1.3K by the end of December.
Battle Warship: Naval Empire by Magic Prime Group Limited had varying weekly revenue, starting at $3.2K in late September and peaking at $4.4K in early October before settling around $2.5K by the end of December. Weekly downloads gradually decreased from 211 in late September to 52 by the end of December. Active users followed a similar trend, dropping from 180 to 85 over the quarter.
Port City: Ship Simulator from Pixel Federation Games showed a steady increase in weekly revenue, reaching $359 by the end of December. Downloads fluctuated, with a significant rise to 320 in the last week of December. Active users also exhibited growth, climbing from 398 in late September to 377 by the quarter's end.
Battle of Warships: Naval Wars by Dumitru Muset experienced stable revenue, keeping around $80-$120 throughout the quarter. Downloads remained relatively consistent, with minor fluctuations, ending at 98 in the final week of December. Active users showed stability as well, maintaining around 330-340 throughout most of the quarter.
Submarine Jump! from Kwalee Ltd had minimal revenue activity, with notable weekly downloads peaking at 120 in early October and ending at 65 in the last week of December. Active users saw a decline from 229 in late September to 182 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.